Shell Knight — Ruling

Effetto 1

  • This card's effect that changes this card to Defense Position and inflict 500 damage to your opponent is a Trigger Effect that can be activated on the field.
  • When resolving this effect, you change this card to Defense Position, and inflict 500 damage to your opponent. (These parts are treated as happening simultaneously.)

Effetto 2

  • This card's effect that adds 1 Level 8 Rock monster from your Deck to your hand, or, if Fossil Fusion is in your Graveyard, allows you to Special Summon it instead, is a Trigger Effect that can be activated if this card is destroyed by battle or sent to the Graveyard by a card effect. (It can be activated during the Damage Step.)
  • When resolving this effect, you add 1 Level 8 Rock monster from your Deck to your hand, or, if Fossil Fusion is in your Graveyard, you can Special Summon it instead of adding it to you hand.
  • After this effect is activated, you cannot activate cards, or the effects of cards, with the same name as that Level 8 Rock monster for the rest of this turn. (It applies regardless of whether you add it to your hand or Special Summon it.)

Fonte: YGOResources