Mathmech Induction — Ruling

Effetto 0

  • If you activate this card during the Damage Step, it must be at the start of the Damage Step or before damage calculation.

Effetto 1

  • This card's effect that increases the ATK of Cyberse monsters on your field by 500 does not start a Chain.

Effetto 2

  • This card's effect that destroys a card on your opponent's field starts a Chain. (It targets 1 card on your opponent's field, and cannot be activated during the Damage Step.)
  • Sending this face-up card from your Spell & Trap Zone to the Graveyard is the cost to activate this effect. (You cannot activate this face-down card and its effect as part of the same Chain Link.)

Fonte: YGOResources