Mathmech Induction — Ruling
Effetto 0
- If you activate this card during the Damage Step, it must be at the start of the Damage Step or before damage calculation.
Effetto 1
- This card's effect that increases the ATK of Cyberse monsters on your field by 500 does not start a Chain.
Effetto 2
- This card's effect that destroys a card on your opponent's field starts a Chain. (It targets 1 card on your opponent's field, and cannot be activated during the Damage Step.)
- Sending this face-up card from your Spell & Trap Zone to the Graveyard is the cost to activate this effect. (You cannot activate this face-down card and its effect as part of the same Chain Link.)
Fonte: YGOResources